![]() While the other factions received many units, the Rebels were left high and dry. My largest beef with the game is the Rebels. The Death Star II and Executor-class Star Destroyer are still playable, however. The Eclipse Star Destroyer, with no modification to the game files, is only playable in the campaign as an immobile weapon of death. Perhaps the most hyped-up feature has been dissatisfying to the fans. They only receive B-Wings and MC-30 class frigates. The Rebels, however, have been left in the cold compared to the other two factions. The Empire also gets its share of space units, such as the TIE Interceptor and Defender. The Consortium receives a number of new space vehicles, such as StarViper class fighters and Skipray blastboats. Space has also received a few upgrades as well, though it hasn’t been reworked to the same level as ground combat has been. It is clear that Petroglyph’s focus was on ground. Many of these features also move up the level of strategy needed to win a ground battle. Dark Troopers, droidekas, and mobile defense units add a lot of spice to the once-bland ground play. Bunkers are used to serve as a stronghold for troopers. There is also a troop transport, which also can be used strategically to protect troops in transit. It also is host to a new Orbital Bombardment feature, which is a killer feature…literally. Ground combats maintains a new array of features, such as the very useful terrain map, which allows you to see the placement of buildings on enemy planets from space. In that aspect, I think it’s safe to say their problems have been solved. Many people on our own forums complained about the lack of replayability with land battles. If Petroglyph wanted to play out scenes with in-game units, they should have made them more lifelike. Although this is a rather small detail, it reflects significantly on the quality of the game. In Real-Time Strategy games such as Age of Empires III, it has been demonstrated how effectively in-game cinematics are if the mouthes of the units actually move when they talk. The faces also are rather low-resolution and, while they look fine from a distance, they look quite unrealistic up close. Most of the time, regular units are shown in these cinematics, and it really doesn’t look too hot when the characters’ mouthes don’t even move. Although that is impressive in itself, this expansion pack relies on more cinematics to relate the story. The graphics were only on par with the original’s. Unfortunately, the game is not without its pitfalls. ![]() Characters such as Grand Admiral Thrawn and Garm Bel Iblis show the abundance of EU elements in Forces of Corruption. ![]() It even steps out of the original trilogy, adding several Expanded Universe elements, such as the Force-sensitive Nightsisters of Dathomir and the Eclipse Star Destroyer. Dark Troopers, more planets, and much more are in Forces of Corruption. The game adds many tidbits from the Star Wars canon, which devout fans will find familiar. ![]()
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